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Available Jobs

Bad Influences - 26 Jun 2018 02:58

Tags: eradication

Client: Commander Laindra

GM Limitation:

Job Description: The Guild seems to be picking up traction so I'd like to see it in action. An old barracks situated near Malserpus has never been properly cleaned out and we'd like to finally get started on that. Mind lending a hand?

Pay: 25000 Gold

Party Level: 4 - 6

Comments: 0

How Inconven-ient - 26 Jun 2018 02:47

Tags: collection eradication

Client: Exile Rushmel Al-bez

GM Limitation:

Job Description: During a trip to the far west, my tribe and I happened upon some very strange weather. Upon further investigation, we managed to find and kill a coven of storm hags. However, we know that a few got away and we were recently ambushed by the remnants while we were on our way to malyesta. I expect that they've returned to their old hunting grounds. Bring me their heads and we will pay handsomely for each head brung.

Pay: 4000 Gold per head

Party Level: 4 - 7

Comments: 0

Completed Jobs

A Test of Metal - 19 Jan 2019 03:54

Tags: eradication guild menande tracking

Client: Guildmaster Lao

Job Description: I’m sure you’re all aware that this guild has often dealt with bandits – usually by bringing them to justice. However, it seems that some local bandits have been returning the favor. There have been several raids on our supply lines from the east, and after checking with officials, it seems that we are the only ones affected. Whoever this is seems to be targeting the Guild specifically, and I would like to find out why. We need you to track down these bandits and either bring them to justice or show them that the Guild is not to be trifled with.

Pay: 2000

Party Level: 2-4

Comments: 0

A Grand Opening! - 07 Dec 2018 00:10

Tags: collection eradication malyesta retrival

Client: Thom, and thus by extension her royal highness, Princess Bianca

Job Description: "My friends and Comrades! Our royal princess Bianca has blessed our town with the gift of sponsorship for the Arts! By her grace, a Theater is soon to come to our fine city. However, a grand theater requires a Grand opening! To do so, we need only the finest resources money can buy, or rather; the finest resources money can hire skill to get. For such a grand occasion we'll need a few things...."

-Secure the Venue. (COMPLETE) I've scouted around the city for the perfect spot, and I think I have it! An old strip mine, long run out of resources and converted into tiered warehouse of sorts. Unfortunately, it's been overrun by some thugs from the el-Malvomen family who seem to want to make an entrance into our fine city. Might I suggest we kill two birds with one stone by taking care of this little problem and thus securing a fine venue which we will begin renovations on immediately! (Get rid of some mob thugs by force, blackmail, dance-off, however you want)

-Hire the Great Zaroff, master illusionist! (COMPLETE) His mastery of performance illusory craft is paramount if opening night is to go off spectacularly! It's hard to hire a dragon for the stage without ruining the curtains, so we'll need someone of his skill in magic and performance to make a fake one for us. Unfortunately, he's a bit eccentric and has locked himself in his mansion since his early retirement. People say he's made some insane, and perhaps dangerous renovations to his home, and isn't taking visitors, so I don't want just anyone going in... (Go through the mansion of a crazy wizard shut-in)

-The Collar of Wanderers (COMPLETE): Said to be worn by the Saint of Travel them self, it now sits in the private collection of one Yotheb el-Malvomen, a local crime boss of Malvomen. We're already going to aggravate that family, so may as well take something else we need. A treasure like that deserves to be shown on stage where it can be appreciated for it's beauty and legendary associations! So I want it as a prop for opening night. (Break in and steal some loot from a mob boss)

-An original copy of 'A Parting of Ways; Tales of Travel and Ascention' (COMPLETE). It's widely regarded as a classic play and epic tale, penned by a venerable tribesman exile of the Remlith. The original copies of her works lie buried and protected, but I hope you can talk them into letting us borrow it in the name of Art. At the very least, get a copy. Really, these newer editions are absolutely shameless with their revisions... However, I've also heard reports that the catacombs it was left in were potentially overrun with vermin. (Obtain some old epic poetry, the means are up to you)

4 Missions total, I just wanted to place them all in one post. Help your good friend Thom out and support the Arts with these highly legal actions!

Pay: 2500 GP per mission, and a 300 GP bonus and a free ticket to each helper once all are complete!

Party Level: 2-4

Comments: 0

A New Discovery in the Remlith! - 06 Dec 2018 21:58

Tags: dungeon eradication malyesta

Client: The El-Malvomen Aggregate

Job Description: The shifting sands of the Remlith reveal to us yet new mysteries! A massive sinkhole seems to have spontaneously opened on the Queensroad, and something ancient has surfaced: A ruin, or abandoned structure of some sort. We of the El-Malvomen Aggregate are sponsoring the investigation of this ruin, and we intend to spare no expense. We have archeologists, translators, diviners, and more standing by for a full excavation. However, the exterior shows writings that speak of curses and death to any intruders. Naturally, you can imagine what we need you for.

Pay: 3999 Platinum, and approved recovered magic items

Party Level: 8-10

Comments: 0

It's probably bandits - 12 Sep 2018 21:24

Tags: eradication menande

Client: Lao and the Country of Terrissea

Job Description: This job will be available multiple times and will open up new jobs.

Due to the abundance of highwaymen and bandits, the Empress has put up a permanent standing bounty of 100 gold per live bandit (50 if they are dead) brought in. They are not easy to find nor are they easy to catch. And this is just a starting price. Some people will be worth more than others

Pay: 100 gold per capture, 50 gold per confirmed kill

Party Level: 2 - 7

Comments: 0

Inaction has Consequences - 30 Aug 2018 02:06

Tags: eradication investigation

Client: Ranger Captain Rida al-Surii

Job Description: One of our Rangers, a man by the name of Hakam al-Masal, has been missing for two months. Nahmeen's records indicate he posted a job with the FGC, but no one took it. Not surprising, considering how little coin he was offering.

His estranged wife, Nifa, came to us two days ago. She visited their home, and found the main floor a bloody, scorched mess. She found the cellar door locked and barricaded from the outside. Thankfully she had the sense to leave it be. She did not indicate hearing any movement in the cellar.

Given the evidence, and the text of the job he posted, the obvious explanation is that Hakam has been possessed. That, I'm afraid, lands this squarely in your court. Go in there and deal with the threat. If you can somehow get Hakam out of this alive, that would be wonderful, but I'm not holding my breath.

Nifa is currently in the protective custody of the Malyesta Guard, and should be at the barracks outside of normal working hours.

Pay: 8-10 k, depending if Hakam survives.

Party Level: 4-6

Comments: 1

Undead Uprising - 02 Jul 2018 11:51

Tags: eradication investigation

Client: Commander Laindra

Job Description: We've recently received reports of a mass of undead soldiers starting to congregate near the dragon's skull among other things about that site. Eradicate them and figure out what's happening there and you'll be paid nicely

Pay: 3000 gold each

Party Level: 4 - 6

Comments: 1

Mom’s Old Basement (Mission Removed) - 21 Jun 2018 01:44

Tags: eradication

Client: Basheer al-Karima

Job Description: So my mother passed away a few days ago and I’ve come into possession of her house. When I went in to clean it out, I heard growling noises and I gotta admit. I’m not a brave type. So you all go in there and handle it please.

Pay: 1000 gp total

Party Level: 2-3

Comments: 0

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